![]() ![]() This format is used internally by Source, and you shouldn't have any need to actually create one yourself. ![]() So a 16x16x16 volumetric texture has 16 separate 16x16 textures stacked to give depth. A volumetric texture is a texture with depth, where each frame is a "layer" which are layered in the third dimension.An environment map is a six-faced cube map, unless the version is less than 7.5 and the first frame in the header is -1, then it will be seven-faced.vtf should be below ~100MB, the resolutions used is a powers of two and isn't exceeding 65,536 pixels in either dimension and the total amount of pixels of the image should be below 16.7 megapixels: For example, a texture the size of 512x32,768 will work, because 512 multiplied by 32,768 equals 16.7 megapixels. Note: Textures with dimensions larger than 4096 pixels can be created, if a few conditions are met. ![]()
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