![]() ![]() Similar to other titles that were powered by the EGO engine, the game’s shadows and reflections are being calculated by the CPU. Codemasters has implemented lots of graphical effects, though we should note that some of them are handled by the CPU (instead of the GPU). ![]() GRID 2 is both a CPU and GPU bound title. Nvidia has already included an SLI profile for this title, therefore you won’t have to mess around with the Nvidia Inspector tool. As always, we used an overclocked Q9650 (4.00Ghz) with 4GB RAM, an Nvidia GTX690, the latest version of the GeForce drivers and Windows 7-64Bit. Yes, GRID 2 is built around consoles and PC gamers will have to – yet again – overcome any performance obstacles via their overpowered systems. As we said back when that was announced, that decision was mostly taken due to the limited raw power of both current-gen consoles, something that is further hinted by the game’s inability to take advantage of a fourth CPU cores. As stated by the Codies themselves, only 5% of its fanbase used the cockpit view, therefore the company decided to ditch it over in order to further overhaul the game’s environments. ![]() A lot of controversy surrounded GRID 2’s initial announcement. ![]()
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